If you also want to compile the code you must install the nvcc compiler and a C++ compiler. If no source code development is required, there is no need to install any compiler to run the binary of the code, only the driver must be updated. not develop the source code) the latest version of the driver for your graphics card must be installed. In order to use DualSPHysics code on a GPU, you need a CUDA-enabled Nvidia GPU card on your machine ( ). How can I generate waves in DualSPHysics?ĭualSPHysics can be executed either on CPU or GPU. Why some cases only provide accurate results if high resolution is used?ģ9. What is the new license of the open-source files of DualSPHysics?ģ8. How can I modify the content of the output files for my applications?ģ7. How to compute different interesting magnitudes during the execution of DualSPHysics?ģ6. How to compute a magnitude of interest at a location that is moving during simulation?ģ5. Where can I download the DualSPHysics code?ģ4. How can I simulate a large number of floating or solid objects?ģ3. How can I restart a simulation that was incomplete?ģ2. How can I see the different functionalities of the post-processing tools?ģ1. How do I numerically compute inflow and outflow in a given domain?ģ0. How can I create the file of external forces applied to a set of particles if I know the time series of the movement?Ģ9. How should I create the floating objects in DualSPHysics?Ģ8. How many particles should I use for wave tanks?Ģ7. How can I start running the examples provided in the package?Ģ6. How must I cite the use of the code in my paper?Ģ5. How can I store new properties of the particles (e. How can I define new properties of the particles?Ģ3. What is the recommended alpha value in artificial viscosity?Ģ2. How can I create a case without gravity?Ģ1. How can I solve the error “Constant ‘b’ cannot be zero”?ġ9. When are fluid particles excluded from the simulation?ġ8. How do I numerically compute the motion and rotations of floating bodies?ġ6. How do I prevent the fluid particles from penetrating inside floating bodies?ġ5. Why do I observe a gap between boundaries, floating bodies and fluid in the solution?ġ4. How do I prevent the boundary particles from going outside of the domain limits when applying motion?ġ3. How can I include a new type of movement?ġ2. How can I define the movement of boundaries?ġ1. How does the code define the limits of the domain?ġ0. How can I modify the code of the precompiled libraries?ĩ. How should I start looking at the source code?Ĩ. How many particles can I simulate with the GPU code?ĥ. How can I compile the code with different environments/compilers?Ĥ. Why DualSPHysics binary is not running?ģ. What do I need to use DualSPHysics? What are the hardware and software requirements?Ģ. Elevate your music, let instruments breathe and mixes shine.1. Air will help you achieve natural-sounding performance results in the studio and sound like the real deal in seconds. From traditional stereo to immersive, this plugin enables artists to add dynamic depth to their panning techniques without any effort or additional routing.Īir | Music Edition is the perfect plugin to quickly and realistically simulate the distance and depth of musical elements in any mix. This unique audio plugin makes panning easier than ever, by applying movement to your sounds using Brightness analysis.Įnergy Panner uses the intensity of a sound to control its movement. Simply connect your mobile device to a DAW, use it as a movement reader and pan the sounds to where you're pointing.īrightness Panner is committed to change the way you use sound in space, enriching your mixes by spreading sound around you. Space Controller is the best way to pan sounds in surround and immersive. With great results in stereo and fantastic ones in immersive, this plugin allows artists to create incredible sounding ensembles based on a solo input and get incredible spatialization. The Spatial Music Bundle is comprised of Density, Space Controller Studio, Brightness Panner, Energy Panner and Air | Music Edition.ĭensity is an audio effect plugin that creates various layers of sounds based on the input.
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